Metagame was a podcast about the state of interactive media and videogame journalism.
With few outlets, all focused on play, discussion revolves around the
interests of a handful of journalists. Metagame was about investigating
what is covered and why, and how we can look to other fields for clues
on broadening our coverage, for finding new topics in covering
interactive media and videogames.
Sophia Park and Christa Lee hail from interdisciplinary backgrounds, but both work in interactive media and videogames. Sophia’s background comes from the academic study
of film, and she works as a narrative and game designer, creating
intriguing visual novel experiences; Christa’s background is in
composition, and she works as a composer on various videogames. Both
hosts use their backgrounds to provide an outsider’s look on current
Episode 1: Are game journalists entertainers?
In our inaugural, pilot episode of Metagame, we open the podcast with a
round-table discussion on the roles of critics, reviewers, and
entertainers, and discuss our experiences with music, film, and video
game criticism. Christa and Sophia discuss how their games are a product
of old-school game journalism coverage, and special guest Alex Zandra
van Chestain provides insight on game journalism of the early 2000s.
Episode 2: What is non-play interactivity?
Christa, Sophia, and special guest Dante Douglas discuss what
interactivity that isn't centred on play looks like. Are all forms of
interactive media inherently a game? Who defines what play is?
Episode 3: How do we navigate journalist/developer relationships?
Christa, Sophia, and special guest Julie Muncy discuss the perils and
gray areas involved between journalists and developers. How can emerging
independent artists find coverage for their work?
Episode 4: Critics as artists? Artists as critics?
Christa and Sophia sit to talk about the divide separating critics from
becoming artists, and artists from becoming critics, with examples from
games, film, and music. Bonus discussion follows on studio culture vs.
auteur focus in various companies.
Episode 5: How do games help us take care of ourselves?
Christa moved across the continent. Sophia just underwent major surgery.
This episode, they get together to discuss how games help them take
care of themselves and heal. Plus, some talk on Death Stranding: Why is
it so hard to understand?
Episode 6: What is the purpose of Game of the Year awards?
Christa and Sophia discuss what exactly Game of the Year is meant to
serve, from the history of the awards, to the invisible, arbitrary
criteria of arbitrary critics-turned-entertainers, then to its purpose
as a capitalist tool for industry and consumption, as well as how it is a
cultural process to compartmentalise the medium. Then they talk about
their GOTY picks, anyway.
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